Andaria Wiki

Welcome to the Andaria Wiki!
Somewhere on the Material Plane, the world of Andaria spins around its yellow star, and upon its surface mortals, gods, monsters, and heroes strive against one another in an eternal cycle of defeat and victory, enacting the timeless wars between good and evil, law and chaos, and hope and oblivion. In this world, nations of humans, dwarves, elves, and other mortal races coexist with one another, sometimes in peace, often in war. All the while, mortalkind must contend with the threats of monsters, be they dragons, goblins, or abominations too terrible for a sane mind to bear.

In their struggles, mortals are often assisted by gods and other supernatural powers from realms beyond the material plane. Some gods are benevolent: the deities of heaven and their angels eternally endeavor to protect and nurture the goodness in every mortal's heart, and so great was the love of Ahman that his will continues to define what is good eons after the god's death. Some gods are brutal tyrants towards their followers: Vaelor, Prince of the Nine Hells, and his devils demand unquestioning obedience from mortalkind, conniving to entrap new souls for fiery purification by any means necessary. Some gods are entirely anathema to mortalkind's existence, such as the ravenous demons, who care only to despoil and destroy all that exists. Other gods are simply indifferent to mortalkind's struggles, be they the Elohim gods of pure law, the fickle fey spirits of the wilds, or the chaotic Protean spirits of Limbo.

Even in a world beset on all sides by forces arcane and divine, some mortals find it within themselves to become heroes, pursuing their ideals and overcoming adversity no matter the odds. From scholarly wizards to mighty fighters, from cunning rogues to devout clerics, heroes of all sorts can find the power to forge their own destiny and defy even the wills of gods--though, more often than not, such heroes have divine allies and magical assistance themselves.

This is mortalkind's blessing: the ability to choose one's own fate, and to fight for whatever it is that a hero believes in.

Adventurers
In the world of Andaria, mortals of great power and talent are called by a variety of names. Some are called heroes, others villains, but the most common term is simply "adventurer."

Adventurers lead a dangerous life of treasure seeking and monster hunting, and often find themselves embroiled in plots involving kings, monsters, and even gods. Though the life of an adventurer is among the most dangerous vocations a mortal can choose, those who survive can come into great wealth, fame, and power, making the adventuring lifestyle tempting for commoner and noble alike.

Below are a selection of just some of the adventurers who have come to be known throughout Andaria. In the words of bards throughout the land, "Some found fortune, some found despair; but all found things they had not known were there..."

 The Heroes of Greenest : Three heroes were sent to the sleepy Lordsleague village of Greenest, each charged to investigate possible cultic activity. What they found launched them on a harrowing path, following the tail of a conspiracy to summon the dread dragon goddess Tiamat to Andaria itself.

 The Heroes of Phandalin The Heroes of Phandalin What began as a simple mission to safeguard a shipment of mining supplies soon became a noble quest to stop a sinister dark elf known as the Black Spider from unleashing the power of the Lost Mine of Phandelver for his own wicked ends.

 The Heroes of Junon :
 * Billman the Tillman, Forest Gnome Sun Soul Monk


 * Denethroc Venomfang, Green Dragonborn Moon Druid

Campaigns
History, for most of mortalkind, is simply the cataloging of stories. They may be stories about great heroes or terrible villains, stories with happy conclusions or tragic ends, stories whispered in terror or extolled from the stage... but all stories involve individuals, often not much different than the storyteller or her audience. And it is by the will of such individuals that legends are born.

These are but a few of the stories known to the people of Andaria. Rather than being thought of as ancient history, legend, or myth, these tales are considered current events among Andarians, with word of great deeds spreading quickly from city to village to trading post to city.

 The Junon Tales : An overseas voyage to Far Isle takes a fatal turn. Two survivors, burdened with terrible knowledge and the need to warn others, make the journey to the great city of Junon.

 The Phandelver Adventure : Two heroes set forth to guard a shipment of simple supplies; yet, when they are ambushed by goblins on the road to Phandalin, they uncover a terrible plot involving a mine thought lost forever and an enigmatic villain known only as the Black Spider.

 The Quest for the Dragon Queen's Hoard : A noble knight, a scholarly bard, and a devious sorcerer are sent into Lordsleague, each with instructions to investigate cultic activity related to dragonkind. Soon after, they unearth a sinister plot that could shake the very foundations of the mortal realm.

About the Wiki
This Wiki serves as an archive of a family's D&D adventures, as well as a chronicle of the world within which those adventures take place.

Anyone has the ability to contribute to and edit the Wiki (although non-participants in our campaigns are asked to refrain). In particular, any player who wants to add more information regarding his or her character, the character's backstory, or specific events important to the character is more than welcome to do so. In fact, it's encouraged!

Structural changes to the Wiki (e.g. editing the frontpage, adding new pages, etc.) ought to be run by the DM first. Let's work to make this a wonderful record of the fun times we've had and will continue to have together!